Launchpad Manager 1 2 5 – Take Control Of Launchpad
Made to perform
- Launchpad Manager 1 2 5 – Take Control Of Launchpad Pro
- Launchpad Manager 1 2 5 – Take Control Of Launchpad Work
- Launchpad Manager 1 2 5 – Take Control Of Launchpad Project
Launchpad X is our essential 64-pad MIDI grid controller for Ableton Live. It gives you everything you need to make music. Launch, play and perform your sounds and build your tracks using the large, super-sensitive RGB pads, dynamic note and scale modes, and mixer controls.
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The essential Live controller
Everything about making tracks in Ableton Live is made easier with Launchpad X’s quick, hands-on clip and scene launching and our most playable grid to date. Play your instruments and devices expressively with the 64 velocity- and pressure-sensitive RGB pads, then never lose an idea with one-press Capture MIDI control. Launchpad X belongs on the desk of every Ableton Live music maker.
Express yourself
Launchpad X gives you everything you need right at your fingertips so you can spend less time clicking a mouse and more time making music. Never worry about being out of key – Dynamic Note and Scale modes let you easily play perfectly in-key basslines, melodies, chords and leads. Our most responsive velocity-sensitive pads with polyphonic aftertouch let you play your instruments dynamically and expressively. Step back from the screen, get hands-on and dive into your tracks.
Make it yours
Go deeper and get Launchpad X working the way you want. Use Novation Components to customise MIDI mappings, and control almost anything; four custom modes mean you can design how this essential grid controller works for you – you’re only limited by your imagination.
Take control of your performance
Essential performance controls are a single button-press away: stop, solo, mute, record arm and set your levels, pans and sends. Using Launchpad X is a simple as it gets, no drivers to install, just plug and perform.
Launchpad Manager 1 2 5 – Take Control Of Launchpad Pro
Sound Collective
When you register your Launchpad X, you’ll automatically gain access to Sound Collective. Get new free plug-ins every couple of months from some of the biggest names in the business, along with offers, discounts and more.
Splice Sounds
Get two months free access to Splice Sounds with Launchpad X, offering millions of high-quality, royalty-free one-shots, loops, and presets, with new releases daily. Take 100 credits per month for sounds, foley, presets, and MIDI files and join millions of artists using Splice to make all kinds of music, Grammy-winning albums, and cinematic scores.
64 RGB Pads
Large RGB velocity- and pressure-sensitive pads give you a perfect reflection of your Ableton Live session, making it easier than ever to see your clips and play your instruments expressively.
Ableton Live Integration
Quickly launch clips and scenes, never lose ideas with Capture MIDI, and access performance controls like stop, solo, mute, record arm, volume, pan, and sends to dynamically control your music, no mouse needed.
Dynamic Note and Scale modes
Enable you to effortlessly play perfectly in-key basslines, melodies, chords and leads. Launchpad X even knows when you’re drumming and shows your drum rack on the grid.
Four Custom Modes
Use Novation Components to customise mappings and control anything MIDI easily from Launchpad X.
Get Started Easily
Use our online Easy Start tool to get all the software you want, and step-by-step video guides to get you set up with Live and making music in minutes.
Product Hardware Specifications
- 64 Velocity Sensitive Pads with Polyphonic Aftertouch
- 16 Buttons
- 81 RGB LEDs
- USB-C Socket
- Kensington MiniSaver Slot
Included Software
- Ableton Live Lite – quickly organise and arrange your sounds and start making tracks with this staple electronic-music-making software.
- Two months Splice Sounds membership – offering millions of high-quality, royalty-free one-shots, loops, and presets, with new releases daily.
- AAS Session Bundle – Three synths for music makers, providing staple sounds for your tracks.
- XLN Addictive Keys – Access one of four virtual keyboards when you register your first piece of Novation or Focusrite hardware.
- Klevgrand R0Verb and DAW Cassette – High quality reverb and tape deck emulation plug-ins, to add some space or take your sound back to the golden age of cassette tapes.
- Softube Time and Tone bundle – made up of four of Softube's world class plug-ins: reverb, delay, an easy to use mastering tool and distortion.
- Sound Collective – bringing Novation hardware owners a new free plug-in every few months.
Software Compatibility
- Ableton Live 10 Lite is included
If you already have Ableton Live it must be version 10 or greater to work with Launchpad. We recommend that you update to the latest version as previous versions of Ableton Live do not include the Launchpad integration for InControl. Launchpad will also work as a standard MIDI controller.
Power Requirements
Product dimensions
Abilities in Control refers to both your supernatural powers, like Seize, and important stats, such as Health. You can upgrade your Abilities by spending Ability Points, which you receive from completing Missions.
As you spend Ability Points, you'll be able to unlock Milestone Rewards, such as additional Personal Mods Slots, and new features for certain Abilities.
On this page you'll find our in-progress lists of the various skill trees and Milestone Rewards unlocks in Control.
Launchpad Manager 1 2 5 – Take Control Of Launchpad Work
On this page:
Need more help in your quest through the Oldest House? Then check out our Control walkthrough hub, with links to all our Control guides.
How to get Ability Points in Control
You receive Ability Points in Control by completing both storyline missions and side missions.
From Unknown Caller onwards, you'll receive 4 Ability Points for every storyline mission you complete.
In the terms of the side missions, the amount of Ability Points you'll receive differs depending on the mission.
Here are the various side missions, including the ones from The Foundation and AWE DLCs, and the Ability Points you receive from completing them:
- A Captive Audience - 3 Ability Points
- A Good Defence - 4 Ability Points
- A Matter of Time - 2 Ability Points
- A Merry Chase - 2 Ability Points
- Found Footage (The Foundation DLC) - 3 Ability Points
- Fridge Duty - 3 Ability Points
- Jesse Faden Starring in 'Swift Platform' (The Foundation DLC) - 3 Ability Points
- Langston's Runaways - 3 Ability Points
- Mold Removal - 2 Ability Points
- Mr. Tommasi - 3 Ability Points
- Old Friends - 4 Ability Points
- Old Growth - 4 Ability Points
- Pope's Collection (The Foundation DLC) - 3 Ability Points
- Self-Reflection - 4 Ability Points
- The Enemy Within - 3 Ability Points
- What a Mess: Burn the Trash - 2 Ability Points
- What a Mess: Clear the Clog - 3 Ability Points
- What A Mess: Clear the Mold - 3 Ability Points
- What A Mess: Even More Mold - 4 Ability Points
- What A Mess: Talk to the Plants - 4 Ability Points
- What A Mess: Take A Break - 4 Ability Points
How to upgrade your Abilities in Control
Once you've got yourself some Ability Points, it's time to cash them in at the nearest Control Point.
Select the Abilities option from the Control Point list and you'll be taken to the skill tree menu. Here you can spend your Ability Points to upgrade your abilities.
At first, you'll only be able to upgrade your Health, Energy, Melee and Launch attack. As you journey through the Bureau of Control, you'll be able to unlock new Abilities for you to unlock.
Completing the A Good Defence mission will allow you upgrade the Shield ability, while completing A Captive Audience unlocks the Seize ability.
Abilities Skill Trees in Control
Here are the various skill trees in Control, including the boosts and how much each improvement costs:
Health - increases health
- Health 1 - +10% - 1 Ability Point
- Health 2 - +20% - 3 Ability Points
- Health 3 - +20% - 3 Ability Points
- Health 4 - +20% - 3 Ability Points
- Health 5 - +30% - 4 Ability Points
- Health 6 - +15% - 2 Ability Points
Energy - increases energy
- Energy 1 - +10% - 1 Ability Point
- Energy 2 - +20% - 3 Ability Points
- Energy 3 - +20% - 3 Ability Points
- Energy 4 - +20% - 3 Ability Points
- Energy 5 - +30% - 4 Ability Points
- Energy 6 - +15% - 2 Ability Points
Melee - increases melee damage
- Melee 1 - +10% - 1 Ability Point
- Melee 2 - +30% - 3 Ability Points
- Melee 3 - +30% - 3 Ability Points
- Melee 4 - +30% - 3 Ability Points
- Melee 5 - +50% - 4 Ability Points
- Melee 6 - +50% - 4 Ability Points
Launch - increase Launch damage
- Launch 1 - +25% - 1 Ability Point
- Launch 2 - +50% - 2 Ability Points
- Launch 3 - +50% - 2 Ability Points
- Launch 4 - +50% - 2 Ability Points
- Launch 5 - +75% - 3 Ability Points
- Launch 6 - +75% - 3 Ability Points
Reaching Launch 2 will allow you to unlock Launch Explosives for 2 Ability Points. This will allow you to launch grenades and rockets back to the enemy.
After unlocking Launch Explosives, you'll be able to unlock Launch Enemies for 2 Ability Points. This does exactly what it says it does and will allow you to launch enemies at one and another.
After unlocking Launch Enemies, you'll be able to unlock Launch Enemies 2 for 2 Ability Points. This will allow you to launch large enemies when their health is low.
Next you'll be able to unlock Launch Strength for 1 Ability Point, which allows you to launch large objects.
The final addition for Launch is Multi=Launch. For 8 Ability Points, unlocking this Ability will allow you to pick up a maximum of three objects using Launch and then send them towards your enemy.
Shield - increases Shield strength
- Shield 1 - +10% - 1 Ability Point
- Shield 2 - +20% - 2 Ability Points
- Shield 3 - +20% - 2 Ability Points
- Shield 4 - +20% - 2 Ability Points
- Shield 5 - +30% - 3 Ability Points
- Shield 6 - +30% - 3 Ability Points
Reaching Shield 2 will allow you to unlock Shield Barrage for 3 Ability Points. This throws your shield at the enemy when you release it.
You then increase the amount of damage Shield Barrage does by 100% for 2 Ability Points.
Doing so will allow you to learn the ability, Shield Rush, which allows you to use Evade, while wielding your Shield, to knock enemies done. It will cost you 4 Ability Points to learn this ability and then 2 Ability Points to increase the damage dealt by Shield Rush by 100%.
Finally, after boosting Shield Rush, you'll be given the chance to learn Shield Energy Recovery for 4 Ability Points. This skill allows you to recover energy while using the shield.
Seize - increases Seize duration
- Seize 1 - +5% - 1 Ability Point
- Seize 2 - +10% - 2 Ability Points
- Seize 3 - +10% - 2 Ability Points
- Seize 4 - +10% - 2 Ability Points
- Seize 5 - +15% - 3 Ability Points
- Seize 6 - +15% - 3 Ability Points
Reaching Seize 3 will allow you to unlock the ability to seize an additional enemy. This costs 3 Ability Points.
Launchpad Manager 1 2 5 – Take Control Of Launchpad Project
Reaching Seize 5 will allow you to unlock the ability to size large enemies when their health is low. This costs 2 Ability Points.
Levitate - increases Levitation Duration
- Levitate 1 - +10% - 1 Ability Point
- Levitate 2 - +10% - 2 Ability Points
- Levitate 3 - +10% - 2 Ability Points
- Levitate 4 - +10% - 2 Ability Points
- Levitate 5 - +10% - 3 Ability Points
- Levitate 6 - +10% - 3 Ability Points
Reaching Levitate 2 will allow you to unlock Ground Slam for 3 Ability Points, which you can then invest Ability Points in. This allows you to slam into the ground while levitating and damage nearby enemies.
Ground Slam - increases Ground Slam damage
- Ground Slam 1 - +20% - 1 Ability Point
- Ground Slam 2 - +30% - 2 Ability Points
- Ground Slam 3 - +40% - 2 Ability Points
- Ground Slam 4 - +50% - 3 Ability Points
It’s time to journey into the mysterious Federal Bureau of Control. Our Control walkthrough can help you through the storyline missions, including Welcome to the Oldest House, Unknown Caller, Directorial Override, Old Boy’s Club, Threshold, My Brother's Keeper, The Face of the Enemy, Finnish Tango, Polaris and Take Control. You can also learn new supernatural powers by completing A Merry Chase, A Good Defence and A Captive Audience. We also have guides on upgrading the Service Weapon, your Abilities, how to use Weapon and Personal Mods, how to unlock every outfit and the solution to the Roulette Wheel puzzle.
Milestone Rewards in Control
Spending Ability Points will also allow you to unlock additional rewards, such as new Personal Mod Slots. These are called Milestone rewards and are unlocked after you spend a certain amount of Ability Points.
Here are the Milestone Rewards we have currently unlocked:
- 3 Ability Points - Additional Weapon Form Slot
- 15 - Additional Personal Mod Slot
- 30 - Additional Personal Mod Slot
For more information about Control, check out our Control walkthrough.